Portfolio

Game Development Portfolio

Games we’ve
built & shipped.

From mobile-first casual titles to atmospheric indie experiences and certified slot mechanics — we design, develop, and launch games end-to-end. Every case below started from a blank file and ended with real players. Curious how it all works? Read our take on game development in 2025.

Mobile Indie Slots & Casino Casual Horror Puzzle
At a glance
Games launched9
Active monthly players240k
Platforms shipped4
Avg. dev cycle6 mo
Case studies
🌑 iOS · Android
Indie · Narrative Horror
Hollow Meridian

A psychological horror visual novel for mobile where every choice reshapes the map. Built in Godot 4 with a custom dialogue branching engine that tracks 80+ player state variables. The art direction leans into negative space — the horror lives in what you don’t see. We drew inspiration from the emotional tension of love-horror duality games and brought that same ambiguity to a mobile-first format.

4.7 ★App Store rating
82kDownloads, month 1
38 minAvg. session length
6 moDev cycle
Godot 4 GDScript Branching Narrative Mobile-first Hand-drawn Art
Read the full case
🎰 Web · Desktop
Slots · Casino
Dusty Reels — Western Slot

A 5-reel, 20-payline slot game built for a European iGaming operator. The “Stampede” free-spins feature fires on the golden horseshoe scatter. RNG certified to MGA standards, RTP configurable between 94–97%. Inspired by mechanics in top Bonanza-style slots, we added cascading wins and a base-game multiplier trail.

96.2%Configured RTP
3Live operators
8 moConcept to cert
Phaser 3 PixiJS MGA Certified Cascading Wins
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🌿 iOS · Android
Casual · Idle
Terrarium Tycoon

A cozy idle game about growing rare plants and attracting exotic insects. Soft-launched in Southeast Asia first — day-61 retention hit 28%. The “ecosystem balance” mechanic punishes over-farming by collapsing your biome. Design DNA documented in our idle games breakdown.

UnityC#Idle LoopSoft Launch
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🧩 Web · Mobile
Puzzle · Casual
GridLock Puzzle

600 hand-crafted non-linear sliding puzzle levels, daily challenges, and a player-built level editor shipped in v1.2. Pure Vanilla JS, zero dependencies, loads in under 80kb. A clean model for unblocked casual games.

Vanilla JSZero depsPWA
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👾 PC · Steam
Indie · Arcade Shooter
Neon Herd

Twin-stick arena shooter with procedural enemy waves and a synthwave soundtrack. Hit Overwhelmingly Positive on Steam Early Access within 3 weeks. 4-player co-op. Built from lessons learned studying top-rated PC games.

Godot 4Steam EACo-opProcedural
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🎲 Mobile · Web
Card · Async Strategy
Draft & Duel

Lightweight card-drafting strategy for 2–4 players, async multiplayer via Firebase. Cross-platform real-time sync with offline fallback. A lean multiplayer architecture we detail in our dev tips series.

React NativeFirebaseAsync MP
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How we work
01
Concept & Market Fit

Genre conventions, player psychology, whitespace analysis — before a single line of code. We track new releases monthly to stay ahead.

02
2-Week Prototype

Core loop, playable, shareable. We use rapid dev methods to validate fun before committing to production art.

03
Art & Audio

All in-house. We keep asset pipelines lean so iteration stays fast. Character, environment, UI — same team throughout.

04
Soft Launch & Scale

Single market first, measure retention, then scale. Informed by live benchmark data and real community feedback loops.

Tech stack
G Godot 4
U Unity 2023
P Phaser 3
R React Native
F Firebase
JS Vanilla JS
Px PixiJS
A Aseprite
B Blender
Rb Roblox Studio

Got a game idea?
Let’s build it together.

We take projects from concept to launch — mobile, web, PC, or casino. Read about how top studios structure their dev, or just reach out directly. We’re a small team that moves fast.

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