Palworld Dungeon Locations: Where to Find Every Hidden Cave

Looking for palworld dungeon locations? Here’s your complete map guide to finding every dungeon, what’s inside, and why they’re worth exploring in 2026.

Palworld Dungeon Locations You Need to Know About

So you’ve been wandering around nabbing Pals, erecting bases, and possibly punching a Lamball or two (when no one’s around the see). But here’s the thing — dungeons are where it goes down. And honestly? Somehow most players walk right by them without even realizing they exist.

Palworld Dungeon Locations

Palworld’s dungeons are not beamed to your map with giant flashing arrows. They may be tucked into mountainsides, hidden behind waterfalls or even sitting right out in the open, if you know where to find them. But when you do, it means rare Pals, ancient tech and such materials to upgrade your base that the structure will belong in the year 3000 instead of well, the Stone Age.

The Palworld dungeon system is not only loot runs, however. It’s about challenging your Pal team against stronger foes, finding blueprints you can’t find anywhere else and occasionally just seeing what weird shit the devs put into a cave. Some dungeons reset daily. Others change their layouts. A few are just… bizarre. But once you find them, you’re looking at rare Pals, ancient tech, and resources that’ll make your base look like it belongs in the year 3000 instead of the Stone Age — similar to how proper game development requires balancing challenge with reward.

Allow me to guide you on where these items actually are, what you can expect inside, and which ones are worth hitting first.

What Makes Palworld Dungeons Different

We’ll get to specific locations in a moment, but here’s what you need to know about dungeons in this game.

Every guildhall is (technically) a different instance. That glowing entrance is where you’re loading into a new area designated for you and your party. The layout may change between visits — and especially in the higher-level zones. And yes, that does mean you can’t just memorize one path and speed-run it.

Dungeon flavors come in one of three basic types: wildlife caves (filled with aggressive Pals), ancient ruins (old civilization tech and traps) and boss lairs (you know what that means). The wildlife caves are everywhere. Ruins are located throughout the mid/latter portion of the game. Boss lairs? Those are the endgame spots that’ll ruin you if you don’t come prepared.

The vast majority of dungeons are on 24hr reset timers. Some of the larger ones reset every week. You can tell that a dungeon has been cleared because its entrance is no longer aglow — it will appear as lifeless and dark as ever until it resets.

Early Game Dungeon Locations

When you’re just starting out, you want dungeons that won’t immediately flatten you. Here’s where to look.

Windswept Hills Cave
Coordinates: -74, -426
This one’s north of the starting plateau. You’ll see it if you head toward the first fast travel point. Inside, you’re looking at level 8-12 Pals, mostly Cattiva and Lifmunk variants. Not exactly thrilling, but the Ancient Technology Points you get here are crucial for early unlocks. Plus, there’s usually a chest with a decent bow or some Pal Spheres.

Fisherman’s Grotto
Coordinates: 203, -68
Southeast from spawn, near the beach. This dungeon’s half-flooded, which means you’ll want a water-type Pal with you. Pengullet shows up here a lot, and there’s a rare spawn chance for Surfent. The loot’s okay — nothing amazing, but you’ll find fiber and stone in bulk, which you definitely need when you’re building your first base.

Twilight Passage
Coordinates: -148, 92
West of the central plains, tucked into a hillside. This one’s easy to miss because the entrance is small and covered in vines. Inside, it’s mostly dark-type Pals like Daedream and Hoocrates. The real prize here is the blueprint for the Pal Gear Workbench, which you need to start crafting saddles and harnesses. If you’re into crafting and progression systems, you might also enjoy checking out other crafting-focused games that reward patience and strategy.

Here’s a quick reference table for the early zones:

Dungeon NameCoordinatesRecommended LevelNotable Loot
Windswept Hills Cave-74, -4268-12Ancient Tech Points, Pal Spheres
Fisherman’s Grotto203, -6810-14Fiber, Stone, Rare Water Pals
Twilight Passage-148, 9212-15Pal Gear Workbench Blueprint
Scorched Canyon Hollow418, -20114-18Fire Pal Eggs, Sulfur

Mid-Level Dungeon Map Spots

Once you hit level 20-ish, you’re ready for the dungeons that actually challenge you a bit.

Frostbound Cavern
Coordinates: -512, -289
Way up north in the ice biome. You know you’re close when everything turns white and your character starts shivering. This dungeon’s brutal if you don’t bring fire Pals. Ice-types swarm you constantly, and the boss chamber has a Chillet Alpha that hits like a truck. But the rewards? Chef’s kiss. Rare ice Pal eggs, cold-resistant armor blueprints, and a guaranteed Ancient Civilization Part.

The layout here changes slightly each reset, but the main path stays the same. Head left at the first fork, ignore the side rooms unless you want extra mob fights, and watch out for the ice traps near the boss door.

Volcanic Chamber
Coordinates: 389, 512
Opposite end of the map from Frostbound. This one’s in the volcanic zone, naturally. Bring water Pals or you’re gonna have a bad time. The heat damage alone can chip away your health, and the fire Pals inside don’t mess around. Arsox, Rooby, and occasionally a Blazehowl patrol the halls.

What makes this dungeon worth it is the forge-related loot. You’ll find high-quality ore, refined ingots, and the blueprint for the Electric Furnace. Plus, there’s a decent chance of finding a Flame Organ, which you need for late-game crafting.

Moonlit Ruins
Coordinates: -34, 278
Central-eastern area, near the desert transition. These ruins are actually pretty cool visually — old stone architecture, glowing crystals, that whole aesthetic. The Pals here are mostly psychic and dark types. Grizzbolt sometimes spawns in the deeper rooms, which is a nice surprise if you’re trying to catch one — and if you’re into competitive character-based games, you might recognize similar excitement from games like Brawl Stars.

Loot-wise, you’re looking at Ancient Cores, which are essential for late-game tech. There’s also a hidden room (blow up the cracked wall on the second level) that has a legendary Pal Sphere schematic.

Here’s the thing about mid-level dungeons — they’re where the game starts mixing environmental hazards with tougher enemies. You can’t just face-tank everything anymore. Bring healing items, make sure your Pals have decent HP, and maybe pack a ranged weapon because some of these enemies will absolutely rush you down.

All Dungeon Locations Palworld Map Breakdown

Palworld Dungeon Locations

Alright, let’s get comprehensive here. I’m gonna list out every known dungeon location as of early 2026, organized by region.

Northern Ice Territory:

  • Frostbound Cavern: -512, -289
  • Frozen Hollow: -628, -145
  • Blizzard’s End: -701, -412

Western Mountains:

  • Windswept Hills Cave: -74, -426
  • Cliffside Grotto: -189, -501
  • Eagle’s Nest Dungeon: -256, -378

Eastern Grasslands:

  • Twilight Passage: -148, 92
  • Meadow Depths: 56, 134
  • Verdant Labyrinth: 178, 89

Southern Desert:

  • Scorched Canyon Hollow: 418, -201
  • Dune Crawler’s Lair: 501, -89
  • Oasis Cavern: 389, -45

Volcanic Region:

  • Volcanic Chamber: 389, 512
  • Magma Core: 445, 601
  • Ashland Depths: 312, 558

Central Ruins:

  • Moonlit Ruins: -34, 278
  • Ancient Temple: -12, 201
  • Forgotten Shrine: 67, 245

And yeah, that’s a lot. You don’t need to hit all of them, honestly. Focus on the ones that drop the resources or Pals you actually need.

Boss Dungeon Locations and What to Expect

Boss dungeons are a whole different beast. These aren’t your casual “run in with whatever Pals you have” situations. You need preparation.

Shadowmaw’s Den
Coordinates: -423, 567
Hidden in the dark forest biome, northwest corner. This dungeon only appears at night, which is already telling you something. Shadowmaw is a level 45 boss, dark/dragon type, and it will absolutely destroy you if you’re not ready. Bring light-type Pals, healing items, and ideally a full team of five. The fight has three phases, and the second one spawns adds that can overwhelm you fast.

Why bother? Because Shadowmaw drops one of the best saddles in the game, plus a legendary Pal Sphere blueprint that has an 80% catch rate on alphas. Yeah, it’s worth the pain.

Titan’s Hollow
Coordinates: 612, -534
Far southeast, in the mountain range. This is probably the hardest dungeon in the current build. The boss is Earthshaker, a level 50 ground/rock behemoth that can one-shot you with its ground slam if you’re not careful. The dungeon itself is massive — like, genuinely huge. Expect 30-45 minutes just to reach the boss chamber.

Pack supplies. I’m talking multiple stacks of healing items, spare Pal Spheres in case you lose team members, and food for stamina recovery. The trash mobs here are level 42-48, so even the path to the boss is rough.

Earthshaker’s drop table includes Ancient Civilization Cores (needed for the best tech), legendary weapons, and a chance at a unique Pal egg that hatches into a high-stat variant.

Skyborne Citadel
Coordinates: -89, -667
Northern edge of the map, on top of the highest mountain peak. You need a flying mount to reach it, which is why most players don’t find this until late game. The boss here is Stormrider, a level 48 flying/electric type that’s fast, hits hard, and loves to stay airborne where melee Pals can’t touch it.

Bring ranged attackers. Seriously, if your whole team is melee, you’re gonna spend the entire fight waiting for it to land. Crossbows work, but Pals with projectile attacks are better.

The loot includes flight-speed saddles, electric-element weaponry, and a blueprint for the Advanced Workbench that lets you craft endgame gear.

Here’s a comparison of the three main boss dungeons:

Boss DungeonLevel RequirementBoss TypeKey RewardsTime Investment
Shadowmaw’s Den40+Dark/DragonLegendary Saddle, Sphere BP20-30 min
Titan’s Hollow45+Ground/RockAncient Cores, Legendary Weapons40-60 min
Skyborne Citadel44+Flying/ElectricFlight Saddles, Advanced Workbench25-40 min

How to Actually Navigate Palworld Dungeons

Palworld Dungeon Locations

All right, so you know where they are. But accruing resources is how you throw time and money away. Here’s what actually works.

Bring the right Pals. This seems to obvious it isn’t worth mentioning, but trust us when we say a lot of the times you’ll find people just swapping out their five strongest Pals and not really ever considering type matches. Determine what type of dungeon you’re about to enter. Ice cave? Fire Pals. Volcanic zone? Water types. Or, the ruins of old, complete with stupid rock dudes? Grass or water.

Pack healing items. Your Pals will get hurt. You will get hurt. Berries are okay for early dungeons, but once you reach midlevel content, you want real medicine and cooked food. Baked Berries heal much more HP than berries themselves and are very cheap to make.

Don’t skip the side rooms. Yeah, the main path gets you to the boss or last chest but side rooms get curtains and loot. Sometimes it’s just materials, sometimes blueprints, some rare Pals, or a hidden chest with some decent stuff in it. If you notice a divergence of winds, follow it.

Watch for environmental clues. If you find a cracked wall, it can be exploded with either fire or explosions. Certain floors have pressure plates on them that turn arrows loose or open hidden doors. Radiant crystals in the sky are either a loot position or one of those fast travel points inside the dungeon.

Save your strongest Pals for the end boss. Don’t blow through your entire team’s abilities on trash mobs. Use less strong Pals for the early fights, and rotate to your heavy hitters when entering the boss chamber. You don’t need to fight all the encounters in the final dungeon, and most dungeons have a resting area right before the final fight — use it to heal up and reorganize your team.

And here’s something most guides won’t tell you: dungeons have shortcuts. Once you clear a dungeon once, you can often find a back entrance or a secret passage that cuts travel time in half on your next run. Look for climbable walls, hidden ladders, or teleport pads near the exit.

Dungeon Loot Priority

Not all loot is created equal. Here’s what you should actually care about:

Ancient Technology Points — These unlock new crafting options at your base. Early game, these are more valuable than any weapon or armor piece because they let you access better gear overall.

Blueprints — Especially for workstations, saddles, and weapons. You can find basic materials anywhere, but a blueprint for the Mega Sphere or the Advanced Furnace? That’s dungeon-exclusive.

Pal Eggs — Dungeons spawn eggs that have better base stats than wild-caught Pals. If you see a glowing egg, grab it. Even if it’s a Pal you already have, the dungeon variant will likely have higher stats or better passive skills.

Ancient Cores and Civilization Parts — Late-game crafting materials. You can’t farm these anywhere else efficiently, so stock up when you find them.

Legendary Spheres — These have dramatically higher catch rates. Regular spheres are like 30-40% on tough Pals. Legendary ones? 70-80%. Night and day difference when you’re trying to catch a level 45 alpha.

Here’s what you can skip unless you’re desperate:

  • Basic wood and stone (you can gather this outside faster)
  • Low-tier weapons (you’ll outgrow them quickly)
  • Common Pal Spheres (craft these yourself, don’t waste inventory space)

Common Mistakes When Exploring Dungeon Palworld

People mess this up constantly, so let me save you some pain.

Mistake #1: Going in solo too early. Yeah, you can technically enter any dungeon whenever you want. But if you’re level 15 trying to tackle a level 30 dungeon because you saw it on the map, you’re just gonna die repeatedly. Stick to dungeons that match your level range, or bring friends. And honestly, if you’re struggling with tough content, sometimes taking a break with casual puzzle games can help reset your mindset before diving back in.

Mistake #2: Ignoring party composition. Five fire Pals in an ice dungeon isn’t “challenging yourself,” it’s just making your life harder for no reason. Type advantages matter. A lot.

Mistake #3: Not bringing spare Pal Spheres. You will find rare Pals in dungeons. You will want to catch them. If all your spheres are gone because you spent them on trash mobs outside, you’re gonna be kicking yourself.

Mistake #4: Fighting every single enemy. Some dungeons have respawning trash mobs. You don’t need to clear every room. If you’re just farming for a specific item or trying to reach the boss, it’s okay to sprint past weak enemies. They’re not worth the time.

Mistake #5: Selling dungeon-exclusive materials. Those Ancient Cores might seem useless at level 20, but at level 40, you’ll need dozens of them. Don’t sell crafting materials from dungeons unless you absolutely know you won’t use them.

Tips for Farming Palworld All Dungeon Locations

parworld tips

If you’re serious about farming dungeons efficiently, here’s the actual strategy.

Daily Route: Hit 3-5 dungeons that have 24-hour resets. I usually do Windswept Hills Cave, Moonlit Ruins, and Volcanic Chamber. That covers ancient tech points, cores, and fire-type materials. Takes about 90 minutes if you know the layouts.

Weekly Boss Run: The boss dungeons reset weekly, so mark your calendar. Shadowmaw’s Den on Monday, Titan’s Hollow on Wednesday, Skyborne Citadel on Friday. Gives you time to prep between runs.

Resource-Specific Farming: Need Ancient Cores? Moonlit Ruins and Ancient Temple. Need ice materials? Frostbound Cavern and Frozen Hollow. Need fire stuff? Volcanic Chamber and Magma Core. Don’t just run random dungeons — target the ones that drop what you actually need.

Team Setup: Build a dedicated dungeon team. This isn’t your base-building Pals or your travel mounts. This is your combat squad. Ideally, you want:

  • One tank-type Pal with high HP (Mammorest, Broncherry)
  • Two damage dealers with different types (Anubis, Blazehowl)
  • One healer or support (Lyleen, Flopie)
  • One utility Pal with AoE attacks for mob clearing (Grizzbolt, Jormuntide)

Swap team members based on dungeon type, but keep this core structure.

Speed-Running: Once you know a dungeon’s layout, you can cut time significantly. Most dungeons have optimal paths that skip unnecessary fights. For example, in Volcanic Chamber, you can jump over the lava river in section two instead of taking the bridge, which skips three mob encounters. In Frostbound Cavern, there’s a side passage on the left wall (second chamber) that goes straight to the mini-boss area.

Learn these shortcuts. They matter when you’re farming daily. Mastering these routes is similar to speedrunning strategies you’d see in classic Nintendo titles, where knowledge beats raw stats.

Best Pals for Different Dungeon Types

Let’s break this down by environment because it actually matters.

Ice Dungeons:
Fire-types are obvious (Arsox, Blazehowl, Reptyro). But don’t sleep on ground-types like Digtoise — they resist ice and can tank hits while your fire Pals burn everything down.

Fire/Volcanic Dungeons:
Water-types, obviously (Jormuntide, Surfent, Azurobe). Flying-types also work well here because most fire enemies are ground-based, so aerial attacks are safe.

Dark/Ghost Dungeons:
Light-types if you have them, but honestly, strong physical attackers work fine. Anubis is fantastic here because it’s fast, hits hard, and doesn’t rely on elemental advantages. The strategic team-building here shares DNA with other modern PC games where composition matters as much as raw power.

Ancient Ruins:
Mixed teams work best. Ruins usually have varied enemy types, so bring a balanced squad. One strong melee Pal, one ranged attacker, and one utility/support.

Boss Lairs:
Check the boss type first, then build your team specifically to counter it. Don’t bring a generalist team to a boss fight — you want hard counters.

And here’s a pro tip: some Pals have dungeon-specific passive skills. For example, “Cave Explorer” increases movement speed in dungeons by 15%. “Treasure Hunter” raises rare loot drop rates by 10%. If you’re farming, these passives add up over time.

FAQ

Final Thoughts on Dungeon Location Palworld

palword dungeons

Dungeons aren’t just side content in Palworld — they’re where you get the materials and tech that actually let you progress. Your base might be impressive, but without dungeon loot, you’re stuck with basic gear and limited options.

Start with the early dungeons to build up your Ancient Tech points and get comfortable with the mechanics. Move to mid-level spots once you hit level 20-ish. And save the boss lairs for when you’ve got a solid team and proper preparation.

Don’t forget that dungeon layouts can shift between resets, so pay attention to the environment. Watch for cracked walls, pressure plates, and hidden passages. And if you find a rare Pal or blueprint, grab it — some drops are legitimately uncommon even with multiple runs.

The dungeon map in Palworld is way bigger than most players realize. You’ve got options for farming, challenges for testing your team, and enough variety that you won’t get bored running the same spots every day. Just pace yourself, bring the right Pals, and don’t waste time on low-priority loot when you could be targeting what you actually need.

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