Ever picked up a new brawler in Brawl Stars and thought, man, this guy’s got some weird tricks up his sleeve? That’s exactly how it feels with Pierce. He’s this legendary marksman who just dropped into the game late last year, rounding out that water park crew with Buzz and Doug. If you’re into sniping from way back but hate the usual reload headaches, Pierce shakes things up with his shell-dropping gimmick that keeps you firing longer. But watch out, his low health means one wrong move and you’re toast. Anyway, let’s break down what makes this pool enforcer tick without getting all fancy about it.

Pierce’s Basic Stats and Why They Matter
Pierce starts with around 3000 health at base level, which ain’t much compared to tankier folks in Brawl Stars. Bump him up to max, though, and he hits 6000, still fragile but enough to poke from afar without dying instantly. His movement’s normal speed, nothing flashy, but that very long range lets him harass enemies before they even spot him. Damage sits at 950 per shot, scaling higher with power levels, and his reload’s painfully slow if you miss those hits. What saves him is the variable output – land a shot, drop a shell, pick it up, and boom, extra piercing attack that ignores walls sometimes. It’s like the game rewards you for not sucking at aiming, which keeps matches feeling fresh.

That shell mechanic turns fights into a mini-game of its own. You fire your main attack, a straight water blast that hurts if it connects, and if it does, a shell pops up right by your feet. Grab it quick, and Pierce auto-fires a homing shot at the nearest visible target, dealing solid damage and potentially chaining more shells. Miss too many, though, and you’re stuck waiting forever to reload naturally. His super, called Fish in a Barrel, marks a zone and blasts anyone inside with piercing shots, dropping even more shells for you to scoop. In crowded modes, this can snowball into chaos where you’re unloading nonstop. Just don’t get cocky – assassins like Edgar or Stu will close the gap and wreck you if you’re not positioned right.
I remember jumping into a quick Duo Showdown match right after unlocking Pierce. Teamed with a random, we held a bushy corner, and I kept dropping shells while he tanked. Ended up chaining like five auto-shots in a row, wiping the last duo without reloading once. Felt like cheating, honestly. But yeah, his stats scream “stay back and poke,” so maps with open lanes suit him best. Close-quarters stuff? Nah, he’ll struggle unless you got backup.
Unpacking Pierce’s Attacks and Super
The main attack, Pool Sniper, is straightforward but sneaky effective in Brawl Stars. You launch a long-range projectile that deals 950 base damage, but the real magic happens on hit – that shell drop lets you keep the pressure on without pausing. Those auto-shots from shells pierce through enemies, hitting multiples if they’re lined up dumb. And get this, the last ammo in your clip packs extra punch, so timing your empties matters. It’s not just spam; you gotta think about when to burn that boosted shot for max impact. Enemies hate it because you can slow them with certain builds, turning chases into easy picks.
His super ain’t no joke either. You designate an area, and Pierce unloads piercing blasts on anyone caught inside, each hit spawning another shell for you. In team fights, this can refill your ammo while damaging groups, especially if they’re clumped defending a zone. Pair it with gadgets, and you’re looking at infinite loops of fire. But miss the mark on placement, and it’s wasted – super charge takes time, so don’t blow it on singles. Overall, his kit rewards precision over brute force, which fits the marksman vibe but adds this collection twist that’s unique to him.
- Shells only drop on enemy hits, not walls or obstacles.
- Auto-shots target the closest visible foe, ignoring hidden ones.
- Boosted last ammo deals more, so save it for key moments.
- Super pierces, great for poking through cover.
Sometimes I laugh thinking about how Pierce’s theme is all pool lifeguard gone wrong – like, instead of saving drowners, he’s blasting pee-ers or whatever the lore says. Kinda silly, but it matches Brawl Stars’ goofy style.
| Level | Health | Main Attack Damage | Super Damage | Shell Auto-Shot Damage |
|---|---|---|---|---|
| 1 | 3000 | 950 | 1600 | 950 |
| 5 | 4200 | 1330 | 2240 | 1330 |
| 9 | 5400 | 1710 | 2880 | 1710 |
| 11 | 6000 | 1900 | 3200 | 1900 |
This table shows how Pierce scales – notice the damage ramps up nicely, making him a beast at higher levels in Brawl Stars.
Picking the Right Gadgets and Star Powers for Pierce
Gadgets make or break Pierce in tough matches. Bottomless Mags is the go-to for most – it reloads one ammo and drops a free shell, with a 13-second cooldown. This lets you cycle shots endlessly, especially combined with his star power. The other one, You Only Brawl Twice, sucks up all nearby shells for shields (1200 per) and pushes enemies back. Handy for defense when assassins dive you, but less spammy than the first. Pros lean toward Bottomless for aggressive play, keeping that damage flowing without breaks. In Brawl Stars, where fights flip quick, that sustain wins games.
Star powers wise, Mission: Swimpossible adds a 30% slow to your last ammo shot, messing with enemy dodges and setups. It’s killer for control, letting you chain hits easier. Slip ‘N Snipe gives a 15% speed burst on shell pickup, good for kiting or repositioning on open maps. But the slow one edges out in meta picks, per sites like Brawlify. Gears? Damage when low health for those clutch bursts, and shield for extra survivability. Skip speed unless the map demands it. This setup turns Pierce into a nightmare for mid-rangers.

Don’t overthink it though – test in friendlies first. I tried the speed star once on a bushy map, zipped around picking shells, felt like a slippery eel dodging tanks. Worked okay, but the slow felt stronger overall.
Where Pierce Shines in Game Modes
Pierce thrives in modes with space to breathe in Brawl Stars. Knockout’s his playground – long ranges, fewer tanks, and his super clears clusters hiding behind rocks. Win rates hover around 66% there, from recent trends. Bounty suits too, poking stars without committing to brawls. Duo Showdown? Solid if your partner’s beefy, covering your squishiness while you snipe. Avoid Heist unless the safe’s open – his slow reload hurts against defenders. Hot Zone can work if you zone from afar, but tanks dominate close.
Maps matter big time. Deep End or Healthy Middle Ground give him high pick rates, over 5%, with strong wins. Bushy spots like Snake Prairie? Pass, assassins lurk and shred him. Open ones like Shooting Star let his range dominate. In ranked, pair him with controllers like Tick for setups. His pick rate’s low overall, around 1.6%, but that’s ’cause he’s new and skill-heavy. Once folks master the shells, expect spikes.

- Best for: Knockout, Bounty, Duo Showdown.
- Okay in: Hot Zone, Wipeout.
- Avoid: Gem Grab, Brawl Ball (too close-quarters).
- Pro tip: Use super to scout walls in foggy modes.
Kinda funny how a pool guy excels in dry, open arenas – ironic, right?
How Pierce Stacks Up Against Other Marksmen
Marksmen in Brawl Stars all snipe, but Pierce brings that shell twist nobody else has. Compared to Piper, he’s less bursty but more sustained – her bombs one-shot, his chains wear ’em down. Belle’s bounces control lanes better, but Pierce’s auto-shots pierce walls, giving edge in cover fights. Nani’s orbs curve, great for tricks, yet Pierce’s straight shots are reliable for pokes. Overall, he’s versatile but squishier than most, relying on mechanics over raw stats.
| Brawler | Health (Max) | Range | Reload Speed | Unique Mechanic | Best Mode |
|---|---|---|---|---|---|
| Pierce | 6000 | Very Long | Very Slow | Shell drops for auto-piercing shots | Knockout |
| Piper | 4800 | Very Long | Normal | Damage increases with distance | Bounty |
| Belle | 6000 | Very Long | Normal | Shots bounce and mark enemies | Heist |
| Brock | 6000 | Long | Normal | Rockets splash area damage | Hot Zone |
| Mandy | 5400 | Long | Slow | Charged shots for burst | Duo Showdown |
See how Pierce’s reload hurts him, but that mechanic compensates? He’s top-tier for skilled players, per Reddit comp threads.
Tips to Master Pierce Like a Pro
Positioning’s key with Pierce – hug walls for peeks, but stay mobile to grab shells. Don’t auto-aim everything; manual for precision on boosted shots. Use gadget to force reloads mid-fight, keeping enemies guessing. In teams, let tanks engage while you support from back. Super’s great for zoning objectives, forcing retreats. Practice in training to get shell timing down – miss picks, and you’re vulnerable.
One time, I was in a tight Bounty match, low on health, shells scattered. Gadget dropped one, picked it, auto-shot killed a chaser, chained another. Turned the game. Stuff like that happens when you vibe with his flow.
- Dodge patterns: Zigzag to avoid counters from throwers.
- Team comps: Pair with healers like Poco for sustain.
- Counter picks: Avoid vs Edgar, Mortis – they gap-close fast.
- Map awareness: Scout bushes with super if needed.
- Upgrade priority: Health first, then attack for poke strength.
For real insight, check the Brawl Stars Wiki on Fandom – it’s run by the community but backed by official data from Supercell, the devs based in Europe. They detail every stat accurately, no fluff.
Common Mistakes and How to Fix ‘Em
Newbies often ignore shells, letting ’em sit while reloading manually – big no. Always scoop ’em, even if it means slight risk. Another slip: Wasting super on singles instead of groups. Save it for value. Overextending ’cause of range tempts too – stay safe, poke patiently. Forgetting the slow from star power means missing chain kills. And gear wrong? Damage helps, but shield saves lives more often.
Fix by watching pros on YouTube, like KairosTime’s Olympics vid breaking Pierce vs everyone. Mimic their builds. In Brawl Stars, trial and error teaches fast.
- Mistakes: Ignoring shells, bad super placement, overextending.
- Fixes: Prioritize pickups, aim super for multiples, play conservative.
Bit of humor: Imagine Pierce yelling “No peeing in the pool!” as he supers – cracks me up every time.
Pierce’s Role in the Current Meta
Right now, Pierce fits the poke-heavy meta in Brawl Stars, especially post-release balances. His win rate’s above average at 63%. Tanks dominate some modes, but his slows counter ’em decent. With gadget loops, he’s spammy in skilled hands, replacing Belle in some comps like Heist edges. Casuals find him tricky, but pros love the skill ceiling. Future buffs might tweak reload, but he’s solid.
In Europe and US tourneys, teams use him for control – check ESL snaps for examples. He’s not OP, but rewarding.
I pushed him to 1000 trophies quick once – felt grindy, but those chain kills hooked me.
- Meta strengths: Poke, control, sustain.
- Weak vs: Assassins, healers stacking.
- Rising with: Open map rotations.
- Watch for: Nerfs if pick rate climbs.
Wrapping It Up with Pierce
So yeah, Pierce shakes up the marksman scene in Brawl Stars with his quirky shells and supers. Master the pickups, build for sustain, and you’ll dominate from afar. He’s fun, frustrating at times, but worth the grind. Give him a spin, see if he clicks. Who knows, might become your main.



