
Edgar is Brawl Stars’ most iconic assassin — a scarf-wielding skirmisher who heals with every punch, jumps over walls with his Super, and lives or dies by the quality of his engages. Released in December 2020, he has been buffed, nerfed, and reworked more than almost any brawler in the roster. This guide breaks down his full kit, the best build for the current meta, every game mode ranked, and exactly which brawlers shut him down.
Edgar Stats at Power Level 11
Edgar’s stat profile is extreme: very high mobility, very short range, and a self-healing mechanic that rewards aggression. Understanding these numbers is the first step to playing him correctly — and exploiting him when you face one.
| Stat | Value | Notes |
|---|---|---|
| Rarity | Epic | Unlockable from Starr Road or boxes |
| Class | Assassin | Melee skirmisher with burst potential |
| Health | 7,400 | Below average; relies on lifesteal healing |
| Attack Damage | 2,160 (2 × 1,080) | Heals 35% of damage dealt per punch |
| Attack Range | 2 tiles | Very Short — among the shortest in the game |
| Reload Speed | 0.7s | Very Fast — 3 ammo slots |
| Movement Speed | 855 (Very Fast) | 1,025 for ~2.5s after Super lands |
| Super Range | 6.67 tiles | Jumps over walls; gains speed on landing |
| Trait | Auto Super Charge | Super charges slowly over time passively |
Abilities Breakdown
Fight Club (Main Attack)
Edgar throws two quick scarf punches in a very short cone. Each punch deals 1,080 damage at Power 11 and heals him for 35% of the damage dealt. With 3 ammo and a 0.7s reload, he can output 6,480 damage over a full clip if every punch connects.
Key insight: The healing is what makes Edgar dangerous in extended trades. Against low-DPS targets, he can out-sustain fights that would kill other assassins.
Vault (Super)
Edgar leaps 6.67 tiles in a chosen direction, jumping clean over walls and obstacles. Upon landing, he gains a temporary speed boost (1,025 movement speed) for approximately 2.5 seconds. The Super charges passively over time even without dealing damage — a unique trait among assassins.
Key insight: Vault is both engage and escape. The best Edgar players use it to isolate targets behind walls, not just to jump into the middle of the enemy team. Patience separates good Edgar players from dead ones.
Gadgets
Let’s Fly (58% pick rate)
Edgar’s scarf grabs the closest Brawler and pulls him behind them — or yanks him toward a wall if no brawler is in range. This is his dominant Gadget because it solves his biggest weakness: getting into range. It also triggers Hard Landing damage on arrival. 18-second cooldown, 3 uses per match.
Hardcore (42% pick rate)
Edgar gains a shield that reduces incoming damage by 30% for 3 seconds. Situational but strong when you know you will be focused after landing — useful in Brawl Ball and Duo Showdown where team follow-up is more likely.
Star Powers
Hard Landing (51% pick rate)
Edgar’s Super and Let’s Fly Gadget deal 1,490 damage to nearby enemies on landing (2,980 on a direct hit). This effectively gives him a free attack before his first punch lands — often the difference between killing a 7,000+ HP brawler and leaving them alive.
Fisticuffs (49% pick rate)
Edgar receives 20% more healing from the damage he deals. Against tanks and in extended 1v1s, this can out-value Hard Landing — but it requires you to stay in the fight longer, which is risky against burst-damage teams.
⚡ Hypercharge: Edgar’s Hypercharge (Power Level 11) boosts his speed to 984 and increases his post-Super speed to 1,184. The charge rate and landing damage also improve. If you have Hypercharge unlocked, it is essentially mandatory for competitive play — the mobility difference is massive.
Best Edgar Build – October 2026 Meta
Based on aggregate data from millions of ranked matches across Brawl Time Ninja, Top Brawl, and Brawl Value, this is the most successful Edgar build across all modes. It maximizes his burst potential while patching his fragility.
| Slot | Choice | Pick Rate | Why It Works |
|---|---|---|---|
| Gadget | Let’s Fly | 58% | Gap-closer + escape; triggers Hard Landing |
| Star Power | Hard Landing | 51% | Free 1,490–2,980 damage on every jump |
| Gear 1 | Shield | 34% | +900 HP buffer; regenerates in 10s at full HP |
| Gear 2 | Damage | 36% | Boosts burst to secure kills before taking damage |
💡 Build logic: Let’s Fly solves the range problem. Hard Landing turns every jump into a burst opener. Shield gives you the HP to survive the first counter-attack. Damage ensures you kill before the enemy can react. This build is played by the majority of Edgar mains in Ranked and Power League because it is the most consistent across map types.
Game Mode Rankings
Edgar’s viability swings wildly by mode. He is a top-tier threat in Solo Showdown but drops to C-tier in most 3v3 competitive formats. Here is the breakdown based on win-rate data from over 6 million recorded matches.
Solo Showdown (~52% win rate)
Edgar’s natural habitat. Bushes and walls let him ambush isolated targets, and the passive Super charge means he is always a threat even after disengaging. Best maps: Double Trouble, Feast or Famine, Rockwall Brawl. His 60.9% win rate on Double Trouble alone makes him one of the best picks for that map.
Duo Showdown (~49% win rate)
Strong with a coordinated partner who can follow up on his engages or cover his escape. Hardcore Gadget becomes more viable here since your teammate can punish enemies who focus you after you land.
Brawl Ball (~46% win rate)
Situational. Edgar can score by jumping over defenders, but his low HP makes him a risky ball carrier. Best used as a cleanup assassin who dives the enemy team after your tanks create space. Avoid on open-field maps.
Gem Grab / Knockout / Heist (~43–44% win rate)
Generally weak. Open lanes punish his 2-tile range, and organized teams will save crowd control for his Super. Only viable on heavily walled maps where he can flank undetected. In Heist, his low HP and short range make him a poor safe-damage dealer compared to Colt or Brock.
Counters & Matchups
Edgar’s 2-tile range makes him vulnerable to anyone who can keep distance or survive his opening burst. These matchups are based on win-rate differential data from millions of ranked matches.
✓ Strong Against
Ziggy +5.0% WR
Low mobility, predictable shots. Edgar closes before Ziggy can react.
Grom +4.9% WR
No close-range defense. One jump + combo deletes him.
Mr. P +3.8% WR
Porters and low HP pool make him an easy assassination target.
Sirius / Najia +4.4–4.8% WR
Fragile ranged brawlers with no escape tools.
✕ Struggles Against
R-T −4.4% WR
High HP + form swap makes him impossible to burst down.
Gus −3.8% WR
Spirit shields and team healing negate Edgar’s burst.
Bull / El Primo −3.2% WR
Tanks survive the opener and win the extended trade.
Shelly −2.9% WR
Super knockback and high close-range damage shut him down.
Pro Tips & Strategy
1. Never jump into the full team
Edgar’s biggest mistake is using Vault to engage three enemies at once. You will die before landing your second punch. Use bushes and walls to approach, then jump on isolated targets who are low on ammo or separated from their team.
2. Count enemy ammo before engaging
Edgar wins against empty targets and loses against loaded ones. If a Colt or Rico just spent all three shots on a wall, that is your window. If a Shelly is holding her Super, wait or switch targets.
3. Use Let’s Fly for escapes, not just engages
Let’s Fly can pull Edgar toward a wall even when no enemy is in range — this is a free escape tool. On maps with dense wall clusters, you can engage, burst, and Gadget out before the enemy team collapses.
4. Hard Landing positioning matters
Landing directly on top of a target deals 2,980 damage. Landing next to them deals 1,490. Practice your jump arc so you land on the target’s hitbox, not beside it. This is often the difference between a one-shot and a trade.
5. Patience with passive Super charge
Edgar’s trait means you do not need to force fights to charge Super. Hide, wait, let it charge, then strike. Rushing in without Super against ranged brawlers is how most Edgar players feed.
Frequently Asked Questions
Is Edgar good in Brawl Stars 2026? +
Edgar is a high-risk, high-reward assassin who dominates Solo Showdown and close-quarters maps but struggles in open 3v3 modes. His Showdown win rate is around 52%, while 3v3 modes sit closer to 44%. He excels when played patiently with proper engage timing.
What is the best Edgar build in Brawl Stars? +
The most popular and effective Edgar build is Let’s Fly (Gadget) + Hard Landing (Star Power) + Shield Gear + Damage Gear. Let’s Fly provides instant gap-closing and escape. Hard Landing adds 1,490 damage (2,980 on direct hit) to every Super and Gadget landing. Shield Gear grants 900 bonus HP, and Damage Gear boosts his close-range burst.
How do you counter Edgar in Brawl Stars? +
Edgar struggles against brawlers with knockback, shields, or enough HP to survive his opening burst. R-T, Gus, Bull, El Primo, and Shelly all have positive matchups against him. Keep distance, stay near teammates, and save crowd-control abilities for when he lands with Vault.
What game modes is Edgar best in? +
Edgar’s best mode is Solo Showdown, especially on bush-heavy maps like Double Trouble where he can ambush isolated targets. He is viable in Duo Showdown and situational in Brawl Ball, but generally weak in Gem Grab, Knockout, and Heist due to his 2-tile range and reliance on charging Super before engaging.
Does Edgar’s Super charge automatically? +
Yes. Edgar has a unique trait where his Super charges slowly over time without dealing damage. This passive charge lets him rotate between fights and re-engage after escaping. The charge rate has been adjusted in past balance updates to keep him balanced.
Sources & Methodology
Stats and pick rates are aggregated from Brawl Time Ninja (6.1M+ recorded matches), Top Brawl, Brawl Value, and BrawlMetrics. Win-rate differentials reflect Power League and Ranked data from September–October 2026. Build recommendations are cross-referenced across all four platforms to identify consensus choices.
Last verified: October 7, 2026 · Guide version: v1.0
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