You wake up, stroll down a path through some creepy woods, hit a cabin, and bam – there’s this princess chained up downstairs. Some voice in your head insists you gotta kill her or the world’s toast. Sounds straightforward, right? Wrong. Slay the Princess flips that fairy tale nonsense on its head and drags you into a mind-bending loop of choices, horror, and yeah, even some laughs. If you love horror games that mess with your brain, this one’s gonna hook you hard. It’s got that itch you can’t scratch after one go.
The Setup That Sucks You Right In
Slay the Princess kicks off simple. You’re the hero – or whatever – sent to off this princess before she dooms everything. Grab a knife from a table, head down, do the deed. Except she talks back, changes based on what you do, and suddenly you’re dying over and over. Each time you reset, stuff shifts. The cabin looks off, she’s different, and voices pop up in your skull arguing about it all.

I remember firing it up late one night, thinking it’d be a quick 30 minutes. Next thing, it’s 2 a.m. and I’m yelling at my screen because the narrator’s full of crap. The game’s built by Black Tabby Games, a tiny indie team from Canada – Tony Howard-Arias on writing, Abby Howard penciling every frame by hand. Dropped in October 2023 on PC, then The Pristine Cut hit last fall with consoles and a free beef-up for owners – new chapters, endings, gallery to track your messes.
It’s not your standard visual novel. Choices ain’t just dialogue trees; they reshape reality. Say something heroic? She might swoon. Hesitate? Things get ugly fast. That looping keeps it fresh, forces you to question everything.
Why The Pristine Cut Makes It Worth Grabbing Now
The original was solid, but Pristine Cut piles on over 35% more stuff – 1200 new drawings, 2500 voice lines, whole new routes like The Den or Fury. You get a gallery too, reminds you of paths you took without spoiling fresh runs. Platforms jumped to Switch, PlayStation, Xbox – perfect for couch chills.
Sold over half a million copies already, Steam sits at 97% positive from 27k reviews. Metacritic’s 90-91, critics call it a narrative beast. If you’re on the fence, snag it for $18 – runs smooth on Steam Deck too.
Gameplay Loops That Keep You Coming Back
You click through scenes, pick actions or words. Die? Reset to the path, but carry memories. Princess adapts – sometimes sweet, other times nightmare fuel. Voices join the party after first loop, each with personality: one’s stubborn, another’s lovestruck idiot.

No combat mini-games or puzzles really; it’s pure choice-driven story. Light RPG vibes from how your “vessel” – that’s you – evolves. Save anytime, quick reloads if you botch it. Runs 3-6 hours first time, but full map? 15-20 easy.
Pros on Steam rave about how every decision hits different. One guy said it “dripped charm and emotion” – spot on. I laughed my ass off when the Smitten voice went full rom-com in a gore fest.
- Pick aggressive early? Paths lock into brutal stuff.
- Go soft? Romance angles sneak in, gets weird tender.
- Ignore the narrator? He freaks, hilarious.
- Explore everything? Secrets pile up, rewards replays.
That branching ain’t fake; hundreds of paths, nine main endings plus variants. Can’t see ’em all in one sit – game’s smart about it.
Those Voices in Your Head Steal the Show
After dying once, voices wake up. They comment, argue, push you. Narrator’s Jonathan Sims – dude from The Magnus Archives – gravelly, manipulative. Princess is Nichole Goodnight, shifts from innocent to terrifying seamless.
Each voice reps a trait you picked. Heroic? Voice of the Hero bosses you. Curious? Skeptic doubts everything. Full voice acting sells it – no cheap text dumps.
Here’s a quick rundown on some voices folks talk about:
| Voice | Vibe | Why It Cracks You Up (or Freaks You) |
|---|---|---|
| Voice of the Hero | Bossy, straight-laced | Thinks you’re the knight, ignores the mess |
| Voice of the Smitten | Head-over-heels simp | Romances a monster, pure comedy gold |
| Voice of the Skeptic | Paranoid doubter | Questions reality, spot on for horror fans |
| Voice of the Stubborn | Dense as rock | Refuses to learn, leads to dumb deaths |
| Voice of the Hunted | Scaredy-cat | Panics hard, amps tension |
Pulled from player chats and wikis – no spoilers. They bicker like roommates from hell, makes loops addictive.
The Princess Keeps Morphing – And It’s Wild
She starts chained, pretty. Choices twist her: gore, beasts, gods. Body horror ramps up, but smart – ties to what you did. Love horror games? This delivers that slow dread build, then punches.

Art’s all pencil sketches, greyscale, unfinished look mirrors your unraveling mind. Abby Howard nails eerie vibes without overkill. Music swells tense, drops silent for scares. Foley – flesh rips, bones crack – gets under skin.
GameSpot nailed it: “branching narrative with humor and heart.” Kotaku called it time-loop brilliance.
One run, I refused the knife. She got… creative. Laughed, then slept with lights on.
How Much Time You Sinking Into This?
First play: 3 hours, one branch. Full? Weeks of evenings. Pristine adds routes, so even vets dive back. Gallery tracks vessels – those Princess forms – without replay grind.
Tips if you love horror games and jumping in blind:
- Death’s your friend; learn from fails.
- Listen to voices, but trust gut.
- Save often, experiment wild.
- Headphones for voice work magic.
- Avoid guides first – ruins twists.
Steam peeps say 10-20 hours for most endings. Won awards like Best Indie RPG at OTK, Narrative honors.
Stacking It Up Against Other Mind-Benders
Slay the Princess stands alone, but if you dig meta horror VNs, here’s how it compares:
| Game | Branching Depth | Horror Level | Voice Acting | Replay Hours | Price Tag |
|---|---|---|---|---|---|
| Slay the Princess | Insane, loops forever | Psychological/body | Top-tier dual cast | 15-25 | $18 |
| Doki Doki Literature Club | Meta twists, shorter | Jumpscares/psych | Solid, music heavy | 5-10 | Free |
| Undertale | Choice pacifist/genocide | Emotional, light scares | Retro chiptune | 10-20 | $15 |
| Stanley Parable | Narrator fights you | Humorous existential | One hilarious voice | 4-8 | $15 |
| Scarlet Hollow (same devs) | Episode mystery | Slow-burn folk | Great ensemble | 10+ per ep | $20/ep |
Slay edges out with horror punch and voice variety. DDLC fans eat it up, but deeper here.
Why Horror Fans Can’t Put It Down
Love horror games? Slay the Princess scratches that existential itch. Not cheap jumps; it’s dread from choices biting back. Themes hit real – who are you if nobody sees? Voices mirror your dumb impulses.
Content warnings matter: gore, suicide refs, body horror, unreality. Skip if triggers.
Humor saves it from grimdark. Voices roast each other mid-apocalypse. One path had me cackling at a lovesick rant over guts.
Ran it on Switch during commute – portable nightmare fuel. Battery held, controls crisp.
Wrapping Your Head Around the Endings

Alright, you asked for it. Major spoilers ahead on all nine main endings. Nine proper Slay the Princess endings, more variants. These hit after you drag five Princess vessels to the Shifting Mound – that big finale boss made of ’em all. Pristine Cut added Your New World and tweaks some paths. Play blind first, or you’ll regret missing the punches.
Here’s the breakdown – no full plot dumps, just how to snag ’em and a vague vibe:
| Ending Name | How to Unlock | Quick Non-Spoiler Vibe |
|---|---|---|
| Good Ending | Chapter 1: Enter cabin, slay Princess silent – no chit-chat or corpse poke. Accept Narrator’s reward. | Endless void paradise… sorta. Easiest grab. |
| It’s (Not) Tough To Be A God | After five vessels, accept Shifting Mound’s offer. Fight optional but surrender. | God reunion, complete each other. |
| The Five Stages | Five loops in Chapter 2: Bail on cabin entirely. | Grief stages, fade to bittersweet nothing. |
| A New Dawn | Five vessels, try slaying reassembled Princess. Grab knife to her heart when Hero offers, do it. | Birth new universe, free from loops. |
| A New Dawn (And Everyone Hates You) | Same as New Dawn, but trash-talk voices in every void mirror (“end for you, not me”). | New world your way – voices curse forever. Hilarious roast fest. |
| Reset The World | Five vessels, try slaying her, but accept reset offer from Princess. | Back to start, eternal replay. |
| Leave The Cabin Together | Five vessels, chat reassembled Princess – skip knife, pick leave option. | Romantic mortal exit, uncertain road. |
| Stranger Ending Variations | First Princess: Stranger (skip cabin Ch1, enter Ch2). Then any above finale. | Extra divine sparks, deeper Mound chats. |
| Your New World | Pristine Cut: New routes first, then specific red dialog vs Shifting Mound. Slay direct. | Lonely static world, no change/death. Voices ghost you. |
Pulled straight from player guides and wikis – gallery in-game tracks ’em too.
Hunting tips for completionists who love horror games:
- Gallery shows vessels – aim for variety (meanie, violence, etc. sets).
- Some need specific first-run choices, like knife grab.
- Pristine extras: Fury, Den routes unlock new hearts/vessels.
- Reload saves like mad; one wrong word locks paths.
- Voices change dialog – experiment post-first play.
I chased A New Dawn (Everyone Hates You) once – voices turned on me hard, screaming in eternity. Cracked up, but damn, felt earned.
Variants galore per vessel hearts, like “A Scarred Heart” or achievements, but these nine cap the story arcs.
Real Talk From Runs That Broke Me
Dug into Pristine extras last month. New Fury route? Intense rage fest, voices lose it. Felt that player agency peak.
If love horror games like Silent Hill mind-screws or Resident Evil loops, this elevates VN style. Black Tabby earned stripes – Scarlet Hollow prepped fans, but Slay’s peak.
Grab it. Slay the Princess ain’t just a game; it’s a conversation with your darker bits. You’ll replay, argue with voices, question restarts. Worth every loop.



